GLOSSARY
Too much jargon? Need a refresher? I've got you!
Anti-Racism is many actions over time and takes place in a wide variety of circumstances, but its goal is to address and combat conscious and unconscious Racism and bias based on race. In the context of education, I see the role of Anti-Racism as inserting reflection, intentionality, and empathy in every aspect of teaching.
​
Inquiry-Based Teaching is the ideology and practice of using specific, thoughtful questions to guide students to discovery.
Experiential Learning is a pedagogy codified by educator and Barnes Education Director John Dewey. It states that people learn by doing and discovering (and often failing and correcting), not through didactic “lecture-style” teaching.
-
At the Barnes Foundation, the school program team leans more heavily on inquiry-based teaching and project-based-learning in the gallery than historical facts and lecture-style tour guiding.
STEAM is an acronym for Science, Technology, Engineering, Arts, Math. While often used interchangeably with Arts Integration, STEAM pedagogy operates under the tenet that it is impossible to extract one of the five subjects from the other, because all five work in tandem when solving real-world problems.
​
Arts Integration is the explicit intent to use art as a vehicle for teaching other subject matter or vice versa.
Universal Design for Learning is the lesson planning practice of creating multiple pathways and modalities for achieving the same curricular goal with respect to the diverse needs of students. The ‘Universal’ in Universal Design for Learning does not mean one-size-fits-all, but instead means that any student, regardless of physical or developmental ability, could benefit from the array of options you provide and all students are given paths to succeed.
-
For example, in an art lesson, a teacher might provide various kinds of pencils and scissors that meet the needs of students with differing motor skills. In gallery teaching, this often includes offering non-verbal ways of interacting and responding (hand-raising, pointing to prepared images or words) and tactile elements (touch-boards for relevant materials, “fidgets” for students who want to channel physical energy).